![GFTB-logo](https://www.gravyforthebrain.com/wp-content/uploads/2015/12/GFTB-logo.jpg)
![Loading Events](https://www.gravyforthebrain.com/wp-content/plugins/the-events-calendar/src/resources/images/tribe-loading.gif)
- This event has passed.
How to Not-Screw-Up Your Self-Directed Gaming Project
18th July 2022
Free – £29.00![](https://www.gravyforthebrain.com/wp-content/uploads/2022/06/UkWebinar-How-to-Not-Screw-Up-Your-Self-Directed-Gaming-Project..jpg)
Members: Free
Non-members: £29
3:30pm BST (London) / 7:30am PDT (Los Angeles) / 10:30am EDT (New York) / 00:30am +1 AEST (Sydney) / 2:00am +1 NZST (Auckland)
Gaming dialogue projects are tough cookies even with a director, a studio and a post-production team. But more and more gaming projects are now emerging where the dialogue is recorded remotely by the voice artist and self-produced. So how do you maintain the standards required by the gaming industry? This detailed webinar by gaming industry veteran, Hugh Edwards will show you how.
Leave a Reply
You must be logged in to post a comment.